Erez Sayer
The School of
Tel-Aviv University
E-mail: serez {At} tau.ac.il
I am a former graduate student of Computer Science at Tel-Aviv University.
My research field was Computer Graphics under the guidance of Prof.
Daniel Cohen-Or.
Here is some of my work:
|
|
|
Aggressive Visibility for Rendering Extremely Complex Foliage
Scenes Daniel Cohen-Or
? Erez Sayer ? Alan Lerner ? Yiorgos
Chrysanthou ? Oliver
Deussen Abstract: This paper introduces a method to accelerate the
rendering of extremely complex scenes by representing large portions of the
scene with simplified representations. The method uses aggressive visibility
to tag large and mostly occluded portions of the scene as background. The
background scene is rendered by low cost imposters. The method masks any
parallax errors that might be introduced by the imposters by ensuring that
the foreground geometry is dense enough in image space, so that the
background image is merely visible through small and sparse holes. We apply
our method on large and complex scenes with moderate density, such as foliage
scenes, consisting of a huge number of small disconnected pieces. We show
that the presented method accelerates the rendering of such scenes while
maintaining high visual fidelity and suppressing the parallax error. You can find further information, including the paper, a presentation and a short video in these links:
|
|
|
|
Java
Backgammon Game Erez Sayer,
Eyal Lubezky & Uria Eisenstein Game
Features: � Establishing network game between two players. � Computer player with several difficulty levels. � Adjustment of the computer player personality. � The game requires java virtual machine installed on your computer. |
|
|
|
|
Click worthy Links